Design
Overclock System — Danger/Reward Contracts
Finalized the Overclock philosophy: when two identical triggered effects roll on a 2-slot item, they evolve into a single high-power Overclock. These are designed as complete gameplay contracts, not just power bumps — Rally Overclock, Execution Protocol, Crucible Protocol. The design principle is that Overclocks should incentivize players to stay in danger, not simply be stronger versions of normal effects.